Today, the third years pitched their movies in the afternoon to us.
they had their concepts and animatics mostly sorted out. i think pirates of the produce isle might need the most amount of help in terms of animation as they have about 0 shots to complete. Gnome had around 36 shots, so thats not as much work, but the pirate one also has lip sync, which can run on a bit long too. the hit-man comedy by team whack'd seems the most manageable in the time, its just i'm not sure if it is going to work. it is meant to be all serious then turn comedic. it could work, just it could come off not as it was intended, not without appropriate work done in the right areas, things like sound and mood. anyway. i given them all my details and hope they send their assets on the public forum by the end of the week. not sure if it would be optimistic to think they'll have environments and characters ready to animate by the end of the week, maybe in an ideal work i could get to work right away. In the mean time i have been doing some personal animation, which i showed some of the groups as examples of my work. some lip sync which i am keep to have another go at and some action with the characters.
at least if all the pacing and dialogue and concept are all in the bag and set in stone, i guess it means less work for me, all i have to do is deliver it to the standard that they want. i AM PRETTY CONFIDENT these milestones are achievable, but it depends how much work they give me.
i think enough to keep me busy for 9 weeks is great so i will wait and see. just have my contextual studies essay to refine and hand in a draft.